Name Holy Water
ShortName HolyWater
Model fc.Plasma
Texture Water
//Colour of icon and model
Colour 255 255 255
ItemID 7490
Icon HolyWater
//How affected by gravity the bullet is
FallSpeed 0
//The maximum stack size
MaxStackSize 3
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 100
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 10
DamageVsVehicles 1.5
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 400
FlakParticles 1
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
HitSound bullet
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType splash
//Item to drop on reload. Damage is seperated by a dot
//Syntax is PotionEffect <ID> <Duration> <Amplifier>
//IDs are 	1:MoveSpeed		2:MoveSlowdown		3:DigSpeed			4:DigSlowdown		5:DamageBoost	6:Heal			7:Harm		8:Jump			9:Confusion		10:Regeneration
//			11:Resistance	12:FireResistance	13:WaterBreathing	14:Invisibility		15:Blindness	16:NightVision	17:Hunger	18:Weakness		19:Poison		20:Wither
PotionEffect 13 5 0
PotionEffect 2 10 0
PotionEffect 18 20 0
LockOnToDriveables False
LockOnToPlayers True
LockOnToLivings True
MaxLockOnAngle 45.0
TurningForce 5
Description Cleanse the filth!